This weeks Famitsu coverage on 3rd Super Robot Wars Z Jigoku Hen sheds some light on some unit specific systems and abilities, such as the Unicorn Gundam’s NT-D, Arbalest’s Lambda Driver and Aquarion’s Element Change System.
Aquarion EVOL
Element Change System
Aquarion EVOL has the ability to swap it’s sub pilots (the main pilot of Aquarion Gepard and Aquarion Sparda) out during battle. It seems that all the pilots will share XP, morale, SP and any seishin cast.
* article doesn’t mention but I think Amata is the fixed pilot for EVOL.
Element Ability
At 130 morale, each pilot gains a special passive ability:
Amata – Air/Sky becomes Rank A
Cayenne – 50% chance to avoid attack
Andy – Able to tunnel under the ground
Shrade – debuffs enemy unit after attack
Full Metal Panic!
Lambda Driver
Lambda Driver activates at 130 morale. When active, the Arbalest gains 1.2x damage multiplier, increased mobility, accuracy and armour. The Arbalest also gets a special barrier which blocks damage scaling on Sousuke’s morale. At 100 morale the barrier will block 500 damage for 10 EN. The barrier will block an additional 100 damage per 10 morale (1000 at 150 morale).
ECS
Equipped on the Arbalest and M9 Gernsback. It appears to be a MAP command which grants Fighting Spirit (100% Crit), Alert (100% Evasion for 1 attack) and Assault (non MAP weapons become P)
Mobile Suit Gundam Unicorn
NT-D System
NT-D System can be manually activated at 130 morale to transform Unicorn to Destroy mode. Once active, the Unicorn gets extra movement, mobility and accuracy for 5 turns. The unit will revert back to Unicorn mode when the time limit is reached.
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Wonder how often ECS will be useable… should make the FMP units even more useful than they were before. I’m not a huge fan of NT-D because I always mistime abilities like that.
What in the world does Andy’s ability do? Does it let the Aquarion ‘warp’ effectively?
@Ben
I think it’s the same as Getter 2’s ability. Tunnel underground usually means can’t be attacked and can move a bit faster.